Tuesday, September 17, 2013

Setting up 3dsMax and Photoshop for CryENGINE3.5.3

Hi Guys,

I just tried exporting to the new CryENGINE3.5.3 from 3dsMax 2013. Apart from a couple of glitches and a few files with different names or in different places it went smoothly.

I'm on a 64bit system, Windows 7, 3dsmax 2013 and PhotoshopCS6.

Important Note: I downloaded and installed the new CryCompressorRC.dll before i tried any of this, you can get that here:

http://www.crydev.net/viewtopic.php?p=1154117#p1154117  

Setting up 3ds max 2013:

I followed these instructions: http://freesdk.crydev.net/display/SDKDOC3/Installing+the+3ds+Max+Tools but I used the CryExport15_64.dlu (extrapolating from the table on that page ... I also notice there is a CryExport16_64.dlu which, I'm guessing, means they are ready for 3ds max 2014).

I did both installs manually because I had 3dsmax 2012 installed on the same drive and the automatic installer went to the 2012 version only.

Setting up Photoshop:

I followed these instructions: http://freesdk.crydev.net/display/SDKDOC3/Installing+the+CryTIF+Plugin but in step one the 3 dll files are now in the   root\Tools\GFxExport folder.


And in step two instead of this file \Tools\CryTIFPlugin.8bi" I used this one "
CryTIFPluginCS4_11_64.8bi". The CS4 part suggests it's for the CS4 version and I'm using the CS6 version ... but it worked fine.

Following Rosamond's Tutorial:

I Followed Rosamond's tutorial for 3dsMax 2012 and everything was the same ... however CryENGINE3 crashed on startup when I tried to export the multi/sub-object material. To stop this from happening I simply opened up the sandbox editor and exported the material while it was open; everything worked fine from there.

I also had to set the diffuse colour lighting settings to 187,187,187 because they came in at 200, 200, 200.

I'm sure you all would have figured these things out for yourselves, but hopefully this might save some time.

Cheers     

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